For Space Within artist Joe Stevens intend to buy, find or take 23 discrete items from the ground floor, 30 items from the first floor and 28 items from the lower ground floor (of the triangle shopping centre) according to the sequence set out by a previous work in which he used a 3 colour system of confectionary to produce a minimal floor sculpture (Mento System, 2008). Following this logic Stevens will construct a new sculpture dependent upon the random variable of what is discovered within the triangle. The algorithm below shows the sequence of events:
floor > item > interpretation > intervention In total, 81 items bought, found or taken from the triangle will be used.
Addendum Video games are inherently utopian architectural constructs. This is because they are bound by the rules and systems of their creation. The utopianism derives from an inability to deviate from a predetermined structure. Whatever the rules say cannot occur, absolutely will not happen.
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